// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "stdnet.h"
#include "nel/net/admin_callback.h"
#include "nel/net/callback_net_base.h"
#include "nel/net/message.h"
#include "nel/net/admin_module.h"

using namespace std;
using namespace NLMISC;
using namespace NLNET;

namespace NLNET {

void cbAdminDisconnect(TSockId from, void *arg)
{
}

void cbAdminRegister(CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
{

}

void cbAdminExecCommand(CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
{
    AdminModule.procExecCommand(msgin);
}






} // NLNET
